Drunk Quest Print And Play
The Boozaar is a way for you to add things you may want to your backing level. Simply pledge at your desired level and add the appropriate shipping amount (US or International) Then if you want anything extra, just add the above amount to your pledge level. When the Kickstarter ends you will receive a survey asking for your address, it will also ask you what the extra money you've pledged is towards. If you have any questions about the Boozaar feel free to contact us or write in the comments section! Loot Corps is a brand new company founded by Jasn Painter and Athena Cagle. Our dream is to make awesome games that are both fun to play and great to look at. Jasn Painter is a self celebrated game designer:P who has been making small games for himself and his friends since he was a kid.
He has a strong background in design and is into all things nerdy. Athena Cagle is a traditional fine artist who can use anything from watercolor to oil paints with amazing results. She also mastered the digital medium and strives to keep herself from turning every piece she creates into a 6 month masterpiece. DrunkQuest is our first game and we know when people get their hands on it, it'll be a hit! DrunkQuest is a fast paced card game with a fantasy theme and a heavily encouraged sense of competition.
Loot Corps LLC. 1234 Parkway Drive Las Vegas, NV, 89120. 2018 9-CARD NANOGAME PRINT AND PLAY DESIGN CONTEST!! Drunk and Disorderly by David Sals. But your quest will be disturbed by hindrances inside and outside of yourself, both represented by the other player.
It's been described as 'Munchkin with booze' by our playtesters and we think that is a huge compliment. With rules that are easy to pick up and cards that are easy to understand we've designed DrunkQuest to be instantly playable and incredibly enjoyable. A typical game of DrunkQuest takes anywhere from 25-45 minutes.
And is just as much fun to watch others play as it is to play yourself. It's a great game for a Saturday night and an amazing party game! How do you play DrunkQuest? The game is designed to be easily learned so at parties you spend more time playing and less time shouting over music and other people. But it's also designed to offer strategy and tactics, something most drinking games do not. Then each player is given 5 treasure cards. Treasure cards are a constant goal for players, they allow you to affect yourself and other players in positive and negative ways.
There are 4 types of treasures. Actions which can be played on yours and other players monsters, Permanents which are played on yourself and give constant bonuses throughout the entire game, Instants which can be played on yourself or other players at any time and Interrupts, which can stop other players from playing certain card types. On your turn you reveal a monster and then combat begins! Below is an example of one of the many monsters found in DrunkQuest. The number at the top left in red, is its drink value and represents how many drinks you will have to take in order to defeat the monster.
The number at the bottom right in green is its treasure value and represents how many treasures a player will gain when he is defeated. Each monster also has an ability that happens immediately when it is revealed. Every backer at the $25 level and above will get an exclusive set of Status Effect cards. These cards bring a new mechanic to the game by adding new rules that must be followed during the game. A Status Effect might say a player has to talk like a pirate for the rest of the game.
These effects force players that forget, to take a certain number of drinks! The set will include 10 Status Effect cards to be added to the monster deck and 6 Cleanse Cards to add to the Treasure deck. (Pictures when goal is met!). Drink Coaster Mechanic: Each backer at the $25 level or above will receive a set of 6 Drink Coasters. These coasters will have printing on both sides. The back side will just feature the DrunkQuest logo. But the opposite side will feature a unique game rule.
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These rules will always benefit the player in possession of the coaster. The coasters should be given to the players at random at the beginning of the game. When a player finishes their drink during the game they can flip over their coaster to reveal its reward.
DrunkQuest Shotglass: Each backer at the $45 level and above will receive an exclusive DrunkQuest shot glass. For months now we've developed a house rule for our play sessions. At any time when a player has to take 14+ drinks they may instead opt to take a shot. The shot is full of whatever the owner of the game decides, and it sits on the table.waiting.
Test po informatike 9 klass s otvetami paskalj. On our little shotglass we wrote a little 14 on it with some scribbles that resemble the DrunkQuest logo. But for these glasses we will actually have real art on the glass upgrading our design. Now you, the owner of DrunkQuest may use our house rule as your own. Feeling generous one night? Fill the glass with a nice lemon drop shooter.